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Plugin Node Inputs

The Flares OFX plugin exposes multiple input connections that define how lens flares are generated and driven. Each input serves a specific role in controlling resolution, light placement, and visual detail.


The Format input defines the resolution at which the plugin generates flares.

  • The flare output resolution matches the resolution of this input
  • For example, a 1920×1080 format input results in flares rendered at 1920×1080
  • This ensures consistent scaling and alignment with the target image

The Drive input is used for pixel-driven flares.

  • An image is analyzed to detect bright areas
  • These areas define the position and intensity of flare lights
  • The input can be any resolution
  • It is automatically scaled to match the plugin’s working resolution

This input is optional and only required when using pixel-driven workflows.


The Iris Texture input provides a custom texture for the aperture shape.

  • Used when custom aperture or custom starburst shapes are enabled
  • Allows full artistic control over aperture
  • Typically a grayscale texture

The Dirt Texture input supplies a dirt or smudge map applied to the front lens.

  • Used to simulate dust, fingerprints, or grime
  • Most visible in bright flare regions
  • Helps add realism and photographic imperfection

The Occlusion input is used in position-driven or light-driven flare modes.

  • The plugin reads this texture to determine which parts of the light are blocked
  • Allows flares to be partially or fully occluded by scene elements
  • Useful for integrating flares into complex composites

  • Format defines flare render resolution
  • Drive controls pixel-driven light placement
  • Iris Texture customizes aperture shape
  • Dirt Texture adds front-lens imperfections
  • Occlusion enables realistic light blocking

These inputs make the OpenFX node flexible and adaptable to a wide range of compositing workflows.