Flares OFX Installation & Documentation
General Installation Steps
Our plugin installs just like any other OpenFX plugin. (Get the latest version of the plugin from our Download Page.
- Download the plugin archive
- Extract the files if needed.
- Copy the plugin folder into your system’s OpenFX directory. Common locations include:
- Windows:
C:\Program Files\Common Files\OFX\Plugins\ - Linux:
/usr/OFX/Plugins/(currently not supported)
- Windows:
- Restart your host application to load the new plugin.
Important Notes
- Paths vary depending on the host application.
For example, Nuke also checks.../OFX/Nukedirectories and supports theOFX_PLUGIN_PATHenvironment variable for custom locations. - Other hosts (e.g., Resolve, Fusion, Vegas, Natron, etc.) may use only the shared
OFX/Pluginsfolder or provide their own installation guidelines.
We strongly recommend checking your host application’s documentation to confirm where it expects OpenFX plug-ins to be installed.
FAQ
General Questions
When will Linux and Mac OS be supported?
We’re planning to release the Linux build for Nuke around mid-October 2025. Please note that this timeline is tentative and may change.
When will the OpenFX macOS build for Nuke be available?
A macOS build is not planned at this time and is unlikely to be released in the near future.
Is there a trial version?
Trials are available only for companies with real interest.
Technical Questions
Does the plugin support pixel driven flares (image based input)?
Yes, the plugin supports the pixel driven input as of the latest version. (Automatic flare positioning)
Why do some ghosts disappear at higher render quality?
This happens when the plugin runs out of GPU memory. To avoid this, enable Render Stability mode. It renders more slowly but can handle many more ghosts without issues.
Can the plugin render with CPU only?
No. The current implementation relies on GPU computing in multiple stages, enabling performance and speed that would not be possible with CPU alone.